Personality Adventures
A story game where kids make choices and parents see what it reveals about how they think.
▶Play now$ cat story.md
I wanted to build something my three kids could actually play. They're 7, 5, and 2.5, and most AI projects I work on aren't exactly family-friendly demos.
The concept: interactive stories where their choices reveal personality patterns. Not a clinical assessment, but a fun way to see how they think through problems. Do they rush in or observe first? Do they trust easily or ask questions?
Crystal of Dawn is the first story. ~100 scenes, AI-generated images and narration, personality scoring based on Big Five traits. Planning more stories to cover trait gaps (this one doesn't test conscientiousness well).
$ git status
Crystal of Dawn story complete with 100+ scenes, AI-generated images, full narration, and personality scoring. Ready for playtesting. Planning additional stories to improve trait coverage.
$ ls ./components
- -AI image generation workflows (Leonardo)
- -Voice synthesis at scale (ElevenLabs)
- -Personality trait scoring (Big Five)
- -Balancing assessments - need both positive and negative trait options
?How to aggregate scores across multiple stories for returning players?
?What stories would naturally test conscientiousness (current story rewards careful thinking)?