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In ProgressNext.jsLeonardo AIElevenLabs

Personality Adventures

A story game where kids make choices and parents see what it reveals about how they think.

Play now

$ cat story.md

I wanted to build something my three kids could actually play. They're 7, 5, and 2.5, and most AI projects I work on aren't exactly family-friendly demos.

The concept: interactive stories where their choices reveal personality patterns. Not a clinical assessment, but a fun way to see how they think through problems. Do they rush in or observe first? Do they trust easily or ask questions?

Crystal of Dawn is the first story. ~100 scenes, AI-generated images and narration, personality scoring based on Big Five traits. Planning more stories to cover trait gaps (this one doesn't test conscientiousness well).

$ git status

Crystal of Dawn story complete with 100+ scenes, AI-generated images, full narration, and personality scoring. Ready for playtesting. Planning additional stories to improve trait coverage.

$ ls ./components

Story Engine
Choice UI
Scene Images (Leonardo)
Narration (ElevenLabs)
Trait Scoring
Results Display
Atmospheric Overlays
Additional Stories
  • -AI image generation workflows (Leonardo)
  • -Voice synthesis at scale (ElevenLabs)
  • -Personality trait scoring (Big Five)
  • -Balancing assessments - need both positive and negative trait options

?How to aggregate scores across multiple stories for returning players?

?What stories would naturally test conscientiousness (current story rewards careful thinking)?